Heli Signals

Heli Signals 1.2.35

  • Fixed: XP/Eco/RP not being given in certain cases
  • Fixed: Heli is now visible and can travel to/from Deep Sea (see plugin info page)
  • Added: Config option: "Allow Helis to be Called in Deep Sea": true/false
  • Added: New Config option: "Retire Helis if Calling Player Goes to Deep Sea": true/false
  • Changed: Players are no longer prevented from travelling to Deep Sea with active helis
Note: Safe for the March 5th forced update.
  • Fixed: Bug that prevented damage to calling players base when enabled in the config on PVE servers
  • Added: Config option to enable/disable debug/verbose logging
  • Fixed: Return to calling player logic fixed so it no longer prevents an active strafe
  • Fixed: Failed to run timer NRE (RetireHeli => RemoveHeliData)
  • Fixed: Added checks to prevent players calling helis at Deep Sea
  • Fixed: Added check to prevent calling player teleporting to Deep Sea with active helis
  • Added: New API method 'GetHeliSignalData' to return basic info about a Heli Signal spawned heli (see plugin page)
- Fixed: For Sep 4th 2025 Rust update (safe to update before)
- Fixed: Invalid item shortnames in loot tables causing server crash
Fixed: Hackable locked crates not spawning when set in config

(Forgot to update version number in plugin, reuploaded)
Sorry for another update today:

  • Fixed: Hackable locked crates not spawning when set in config
  • Fixed: Wave discord announcements not being correct in some cases
  • Fixed: Heli Signals interfering with Hackable crates from other plugins
  • Fixed: Heli fleeing from player in some cases when shouldn't
  • Fixed: Occasional Harmony patching error
  • Fixed: Heli sometimes getting stuck in low aggro orbit state
Just a quick fix to address a bug:

  • Fixed: Refunding waves giving incorrect non-wave signal
Fixed: Loot item dupes in certain cases when dupes allowed set to false
Fixed: Support for BetterNPC now fixed (when false now prevents Better NPC spawn)
Fixed: HackableLockedCrate config hack time not working in certain cases
Fixed: Heli crates falling on Unloadable Train wagons not being lootable
Fixed: Heli targeting players under water, now they do not!
Fixed: Heli still glitching under terrain and ocean
Fixed: Player calling location/heli killed grid position accuracy
Fixed: Team kill messages only going to the called player
Fixed: Players exploiting base protection by fighting on non-team mebers bases when auth'd on TC
Added: Config option to allow/prevent Epic Loot adding items to crates
Added: Option to make heli and hackable crates float if fall in water
Added: Config option for minimum heli altitude
Added: Config option for maximum heli altitude (prevents raised flight path with 7th June FP update)
Added: New Discord embed announcements with language entries
Changed: Code clean up & performance/efficiency improvements++
Fixed: Version number, sorry.