Allows users to block monuments/part of monuments for a configured amount of time after wipe, players won't be able to loot high end weapons early in the game
You are able to add any monument you want in the configuration file, any position and any radius that you need blocked, you will only have to setup this once, after each map wipe the plugin will automatically detect the monument and block the desired zone
Use case examples:
Block certain parts of a monument for 24 hours, such as Launch Site's top of the main building
Commands:
/getpos (Requires admin access)
Use the command to get the proper position within the monument
/showzones (Requires admin access)
Shows the blocked monuments
/testradius value (Requires admin access)
Draws a sphere with the specified radius in order to give you an idea of the blocked area based on the value
Configuration:
You are able to add any monument you want in the configuration file, any position and any radius that you need blocked, you will only have to setup this once, after each map wipe the plugin will automatically detect the monument and block the desired zone
Use case examples:
Block certain parts of a monument for 24 hours, such as Launch Site's top of the main building
Commands:
/getpos (Requires admin access)
Use the command to get the proper position within the monument
/showzones (Requires admin access)
Shows the blocked monuments
/testradius value (Requires admin access)
Draws a sphere with the specified radius in order to give you an idea of the blocked area based on the value
Configuration:
JSON:
{
"Monument name & their settings": {
"OilrigAI": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"OilrigAI2": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_a.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_b.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_c.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/medium/junkyard_1.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/tiny/water_well_c.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/tiny/water_well_e.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/medium/stables_a.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
},
"assets/bundled/prefabs/autospawn/monument/medium/stables_b.prefab": {
"IsEnabled": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Radius": 0.0,
"Blocked time (seconds)": 0.0
}
}
}
Language:
JSON:
{
"DayFormat": "<color=#ACFA58>{0}</color> day and <color=orange>{1}</color> hours",
"DaysFormat": "<color=#ACFA58>{0}</color> days and <color=orange>{1}</color> hours",
"HourFormat": "<color=#ACFA58>{0}</color> hour and <color=orange>{1}</color> minutes",
"HoursFormat": "<color=#ACFA58>{0}</color> hours and <color=orange>{1}</color> minutes",
"MinFormat": "<color=#ACFA58>{0}</color> minute and <color=orange>{1}</color> seconds",
"MinsFormat": "<color=#ACFA58>{0}</color> minutes and <color=orange>{1}</color> seconds",
"SecsFormat": "<color=#ACFA58>{0}</color> seconds",
"Blocked": "You are not allowed to enter here! Try again in {0}"
}