- Optional Dependencies
- https://umod.org/plugins/discordmessages
Every _ minutes server checks for groups of _ players and if there are more than _ players around each other after _ amount of detections it prints that group to Discord. There is no false positives, because it check whether players can see each other or not.
ADMINS ARE IGNORED WHEN CHECKING FOR TEAMING UP.
Announcements in discord looks like this:
and you can click player name to check his steam profile. Also you can see how many times they were detected together in "(5)".
Now you'll be able to test whether you set up discord messsages correctly, by using `testprox` console command.
ADMINS ARE IGNORED WHEN CHECKING FOR TEAMING UP.
Announcements in discord looks like this:
and you can click player name to check his steam profile. Also you can see how many times they were detected together in "(5)".
Code:
{
"Settings": {
"Add @here tag": "1",
"Announce threshold": "5",
"Ban threshold": "0",
"Clear data on kill": "1",
"DiscordMessages WebhookURL": "",
"Group size": "4",
"Investigate players who are around x meters": "60",
"Keep history for x minutes": "60",
"Kick threshold": "0",
"Run check every x seconds": "60",
"Use DiscordMessages": "0"
}
}
Now you'll be able to test whether you set up discord messsages correctly, by using `testprox` console command.