Remote Turrets

Remote Turrets 0.2.50

Allow players to set turrets to be remotely controlled by the player via a RustNET terminal


Once a remote turret has been set up a player can then access that controller via the RustNET terminal it is registered to.
If the terminal or the turret are destroyed when a player is using it their remote access will stop
Players need to be the owner, or a friend/clan mate of the turret when they try to register as a remote turret.

Permissions
remoteturrets.set - Required to be able to create turrets

Commands
/rt - Shows help menu
/rt add <terminal ID> - Set the turret you are looking at as a remote turret registered to the specified terminal
/rt name <name> - Set a name for the turret you are looking at which will be displayed in the RustNET console and UI overlay when controlling the turret
/rt remove - Remove the controller from the turret/sign you are looking at

Config
C#:
{
  "Remote Settings": {
    "Allow players to cycle through all linked turrets": true,
    "Can players toggle turret automation": true,
    "Can players control the turret remotely": true,
    "Can players access the turret inventory": true,
    "Display camera overlay UI": true,
    "Camera overlay image URL": "turretoverlay.png",
    "Turret icon URL for RustNET menu": "turreticon.png"
  },
  "Options": {
    "Maximum distance a turret controller can be set away from the terminal": 50.0,
    "Turret options per permission": {
      "remoteturrets.set": {
        "Turret Settings": {
          "Fire Rate - Time between shots in seconds": 0.115,
          "Aim Cone (Accuracy)": 4.0
        },
        "Maximum turrets allowed per base": 4
      },
      "remoteturrets.pro": {
        "Turret Settings": {
          "Fire Rate - Time between shots in seconds": 0.115,
          "Aim Cone (Accuracy)": 4.0
        },
        "Maximum turrets allowed per base": 10
      }
    }
  },
  "Version": {
    "Major": 0,
    "Minor": 2,
    "Patch": 20
  }
}

Information

Author
k1lly0u
First release
Last update
Rating
4.88 star(s) 8 ratings

Latest Release v0.2.50

Released
Mar 7, 2024 at 9:18 PM
Rating
0.00 star(s) 0 ratings


More resources from k1lly0u

  • AirbourneSpawn
    AirbourneSpawn
    Give players the option to spawn from a various aircraft and parachute to the island
  • FiringRange
    FiringRange
    Create COD style firing range time trial's for players to compete in
  • PreferredEnvironment
    PreferredEnvironment
    Allows players to customize their environment settings
  • TrainHeist
    TrainHeist
    A event where a train with scientists drives around the above or below rail ring
  • UberTool - Admin's new Friend
    UberTool - Admin's new Friend
    The ultimative build'n'place solution without any borders or other known limits

Remote Turrets by k1lly0u
© chaoscode.io Apr 2, 2017

Latest reviews

5STARS. Works great!
Good version and integration with RustNET. Also fast and nice support from developer who fixes bugs as soon as he can.
very nice plugin .. easy to use and my players love it
Amazing plugin, keep up the updates and good work.
Now with the new RustNET system, this remote turret plugin is the best one made ever! Simple to setup and perfect for defence!
Becouse RustNET came out i had to have this mod aswell a very good job K1lly0u!
Should add the laser feature :0
Nice config and works well. But after you exit you still are in thirdperson.
k1lly0u
k1lly0u
You can't switch back to the correct first person view because it is handled client side. This only affects admin and does not affect players as the client side code reverts them to the correct view automatically