RocketTurrets

RocketTurrets 2.0.27

Changed removing a rocket launcher from the turret wont try and put it back but instead will remove the rocket turret component and drop any returnable resources as specified in the config
AA turrets wont target empty vehicles
AA turrets can only target entities that are above their base position
Added config options for AA targeting minicopters/transport helicopters and hot air balloons
Spawn rocket turret attachments differently so they arent saved with the map
Temporarily remove rocket launchers from turrets when server is saving
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Fixed permissions not being checked before creating the turret
Fixed rockets not firing when turret has unlimited ammo
Changed unlimited ammo check to recheck on each ammo check instead of set once when turret is created
Fuckery level 1000...
Override everything so rocket launcher will show as weapon in turret, if its removed it will be taken from the players inventory and put back into the turret
Prevent creating a new rocket turret if the turret already has a weapon attached
If there is a weapon in the turret when the plugin is loading/restoring rocket turrets from data it will be dropped on the floor
Save/Load fix?
Remove angle to target check to make it easier to get a lock
Change reload time after being empty/just created to match fire rate
Move cosmetics cleanup so its triggered even if the turret is destroyed
Complete rewrite
See overview
  • Fixed rockets velocity setting (This should fix the issues where rockets would slow down more based on how close they were to the target)
  • Fixed turrets not firing (thx rust devs for changing all itemID's)
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  • Fixes for the latest rust update
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