{
"Cooldown Options": {
"Global cooldown time": 3600,
"Strike cooldown times (seconds)": {
"Napalm": 3600,
"Nuke": 3600,
"Spectre": 3600,
"Squad": 3600,
"Strike": 3600
},
"Use a global cooldown for each type": false,
"Use cooldown timers": true
},
"Other Options": {
"Broadcast strikes to chat": true,
"Can call napalm strikes using a supply signal": true,
"Can call nuke strikes using a supply signal": true,
"Can call spectre strikes using a supply signal": true,
"Can call squad strikes using a supply signal": true,
"Can call standard strikes using a supply signal": true,
"Random airstrike locations (Spawnfile name)": "", // Add this line here
"Random airstrike types (Strike, Squad, Napalm, Nuke, Spectre)": [
"Strike",
"Squad",
"Napalm",
"Nuke",
"Spectre"
],
"Random timer (minimum, maximum. In seconds)": [
1800,
3600
]
},
"Plane Options": {
"Distance from target to engage": 900.0,
"Flight radius (Spectre Strike)": 300.0,
"Flight speed (meters per second)": 105.0
},
"Purchase Options": {
"Can purchase napalm strike": true,
"Can purchase nuke strike": true,
"Can purchase spectre strike": true,
"Can purchase squad strike": true,
"Can purchase standard strike": true,
"Cost to purchase a napalm strike (shortname, amount)": {
"lowgradefuel": 500,
"metal.refined": 100,
"targeting.computer": 1
},
"Cost to purchase a nuke strike (shortname, amount)": {
"explosives": 20,
"metal.refined": 200,
"targeting.computer": 2
},
"Cost to purchase a spectre strike (shortname, amount)": {
"metal.refined": 150,
"targeting.computer": 2,
"techparts": 100
},
"Cost to purchase a squad strike (shortname, amount)": {
"metal.refined": 100,
"targeting.computer": 1,
"techparts": 50
},
"Cost to purchase a standard strike (shortname, amount)": {
"metal.refined": 50,
"targeting.computer": 1
},
"Require permission to purchase napalm strike": true,
"Require permission to purchase nuke strike": true,
"Require permission to purchase spectre strike": true,
"Require permission to purchase squad strike": true,
"Require permission to purchase strike": true
},
"Rocket Options": {
"Accuracy of rocket (a lower number is more accurate)": 1.5,
"Accuracy of spectre rocket (a lower number is more accurate)": 7.0,
"Amount of rockets to fire": 15,
"Chance of a fire rocket (when using both types)": 4,
"Damage amount (Nuke Strike)": 100.0, // Add this line here
"Damage modifier": 1.0,
"Damage radius (Nuke Strike)": 20.0, // Add this line here
"Interval between rockets (seconds)": 0.6,
"Interval between rockets (seconds) (Spectre Strike)": 1.5,
"Napalm lifetime (seconds) (Napalm Strike)": 60.0,
"Radiation intensity (Nuke Strike)": 30.0,
"Radiation lifetime (seconds) (Nuke Strike)": 30.0,
"Radiation radius (Nuke Strike)": 30.0,
"Speed of the rocket": 110.0,
"Type of rocket (Normal, Napalm)": "Normal",
"Use both rocket types": true
},
"Strike Gun Options": {
"Spectre": {
"Accuracy of bullet spread": 15.0,
"Amount to fire": 300,
"Bullet fire rate": 0.115,
"Damage of bullets": 15.0,
"Is explosive ammunition": true
},
"Squad": {
"Accuracy of bullet spread": 15.0,
"Amount to fire": 50,
"Bullet fire rate": 0.2,
"Damage of bullets": 15.0,
"Is explosive ammunition": true
},
"Strike": {
"Accuracy of bullet spread": 15.0,
"Amount to fire": 100,
"Bullet fire rate": 0.07,
"Damage of bullets": 15.0,
"Is explosive ammunition": false
}
},
"Strike Weapon Types (Rocket, Bullet)": {
"Spectre": "Bullet",
"Squad": "Rocket",
"Strike": "Bullet"
}
}