AlphaLoot

AlphaLoot 3.1.49

This is for the coming Rust update. DO NOT update prior to the game update
This update requires AlphaLoot Profile Editor v2.0.28+

Added support for LootFill profiles and population (ie. storage containers in new RHIB groups)
You will find these in your loot table under 'EntityName|ContainerName` (ex ptboat.deepsea|rhib_storage_drybox)
Because they are storage containers and not loot containers, you can only change the items that spawn and there are no other options for the container.

This change also requires the a new hook to be merged - https://github.com/OxideMod/Oxide.Rust/pull/570
These containers will not populate custom loot until this new hook has been added
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Reactions: NavyChief
Updated to create loot profiles for the new ScientistNPC2 class. These are the scientists on the deepsea islands and ghost ships.

NOTE: You will be able to edit the loot profiles in the editor, but the loot tables for them will not be applied to the new scientists corpses until a new hook is accepted
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Reactions: Mabel
Should fix capacity bug when unwrapping gifts
EnsureFilterUpdated safety
Changed 'al.skins clear' again. It will convert redirected items back to its base item, remove any other DLC items completely and only set skin IDs to 0 for approved/paid skins, any other non-approved workshop skins you have in your loot table will be safe
Extended "al.skins clear" console command to also convert redirected skins back to their base item in the loot table (ie. hazmatsuit.spacesuit -> hazmatsuit)
Fixed perm check in al.resetprimitive
Added console command "al.skins clear" which will remove all skins from your loot profiles, and skins added via the al.skins command
If you have "Use skins from the approved skin list", "Use skins from the SkinBox skin list", or "Use skins from the PlayerSkins skin list" enabled in the config, you should disable these before the next game update
Fixed NRE in ccmdSearchItem
Fixed NRE in FindAndRemoveItems