Added auto updater for new items when they are added to the game;
- For advanced definitions, since it is possible that the hierarchy the new item belongs to no longer exists in a customized loot table new items will be added as a individual loot definition containing just that item, however the probability set for that advanced loot definition is a calculated score of the item being chosen from the default loot table. This probability score is calculated using the weight of the item and all its parent subspawn definitions, the probability and number of loops of the loot definition multiplied by the number of times it appears in a loot profile all the way back to the start of the hierarchy chain.
- For simple definitions, the probability score is calculated the same way as an advanced score, however since simple definitions use a weight system the weight of the item is calculated by the sum of the weight of all other items in that loot profile multiplied by the calculated probability score of receiving it in the default loot table.
Each new item added to the loot table will be printed in console with the name of the item, the container it was added to and the probability/weight score assigned to it
Added console command "al.search <shortname>" to list all containers the specified item is in and how many times it is in it