Archery

Archery 1.1.9

- Fix for Rust Update today
**** Delete your config and reload if you have any issues ****

- I have added a number of config options for Damage / Effect Radius that where missing from the Config files.
Default config show below of added items:

"Shot Radius - Fire Arrow Damage Radius : ": 2.0,
"Shot Radius - Fire Ball Arrow Damage Radius : ": 2.0,
"Shot Radius - Fire Bomb Arrow Damage Radius : ": 2.0,
"Shot Radius - Freeze Arrow Damage Radius : ": 5.0,
"Shot Radius - Poison Arrow Damage Radius : ": 2.0,


- Plus, i have added some code to only damage things "visible" to arrow when it impacts. Such as stuff behind walls should not take any damage even if radius is set high.
- Fixed the zip line to have a min height off the ground of player height and the player does not dip down on short zip line runs either. Helps to prevent players from going underground on really short zip lines.
- Updated the Zip line arrow to use the new In Game zip line mechanics. Still acts the same with cooldowns, despawn timers and whatnot. Just let me know what kinda features would be nice to add for this arrow.

Working on a few other tweaks and additions in the near future as well :)
- Fix for players being kicked for RPC error when shooting fire arrow types
- Removed debug numbers showing in console for shot type.
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- Fix for cycling thru shots and showing duplicate shot.
- When toggling shots, it will show shot 1 first, and not a blank slot.
- Fixed issue when players re spawns from death or whatnot, poisoned players will now be cleansed.
- Added when poisoned players use a Healing Item (bandage..etc) they will cleanse themselves of the poison.
*** If you have any issues, delete config and reload Plugin ***

- Enhanced Harpoon arrow on players, seems to pull them better now from my testing.
- Shots do not directly effect the shooter anymore. Ie..poison, freeze, etc.. However a little of the spawned flames could scratch you some if you close enough.
- Added config option to Block the Standard Arrow Damage when shooting special shots. By default the damage is Blocked.
- Tweaked some coding.
Quick fix - If player has Focus Bar toggled off, and player tries to shoot a normal arrow, it could try to shoot the last active shot.