Due to the refactored SQLite code relating to the local database storage of player blueprints, I have had to rework the "bpsync.syncall" command. It has a different behaviour but the end goal should be unaffected. It'll suffice for catching up your local BPs to your remote database since force wipe anyway. Unfortunately I'm vastly limited with accessing the data from the local Blueprint datastore now. It obtains players from the current player list, sleeping player list and then finally players who are registered with in-game teams. Generally, this should cover the majority of players.