CarCommander

CarCommander 0.2.79

Removed collider from trunk box so the car ignores collisions with plants
Fix for recently exposed fields by Oxide
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Reactions: iDeath91
Removed some left over debug (possibly cause for client lag when reloading plugin)
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Reactions: ShuarS
Added manual dismount handling until FP fix the shit that is killing players when exiting a vehicle
Fix RaceTrack support
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Reactions: Justin P
Fixed hotwire command
Fixed vehicles consuming fuel when ignition is off
Fixed key copying
Fixed UI bugs when exiting as passenger
Applied some trickery so vehicles can actually take damage again (wtf FacePunch?)
Modified decay system to not deal decay damage if the vehicle is parked inside
Fix for Rust update
Removed held item blacklists since these no longer apply, you can still set whether drivers/passengers can wield weapons though

Quite alot has changed with cars in this Rust update, I think I have managed to sort it all, if not please report any bugs in the support thread
Added config options for radial damage when a car is destroyed
Fixed disappearing car glitch when using default car handling
Fixed glitched players when exiting a upside down car
Automatically eject players when vehicle is upside down
Added config option to allow players to flip upside down cars using the command /flipcar