Entity Radar

Entity Radar 0.2.5

Added sleepers to detection options
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Reactions: ShuarS
Fix for Rust update
Fix for Rust update
Fix for Rust update
Autoupdate ForcedRadar config with new entries
Added support for helicopters and supply drops. These entries will be automatically added to your config, however they will all be disabled by default
Fixed C4 not sticking
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Reactions: EvilynCorporated
The config has changed! Look below for information regarding updating your config

Added config option to change the UI text size in the options menu

Config - 1 line down the very bottom
C#:
{
  "AutoloadRadar": true,
  "DetectionColors": {
    "Clanmates": "Blue",
    "DangerousAnimals": "Red",
    "Friends": "Blue",
    "HarmlessAnimals": "Green",
    "Loot": "Gold",
    "Players": "Red",
    "Resources": "Green"
  },
  "DetectionUsage": {
    "entityradar.admin": {
      "DetectionRadius": 75.0,
      "DetectionTypes": {
        "Clanmates": true,
        "DangerousAnimals": true,
        "Friends": true,
        "HarmlessAnimals": true,
        "Loot": true,
        "Players": true,
        "Resources": true
      },
      "OffTime": 0.0,
      "RefreshRate": 0.2
    },
    "entityradar.default": {
      "DetectionRadius": 50.0,
      "DetectionTypes": {
        "Clanmates": true,
        "DangerousAnimals": true,
        "Friends": true,
        "HarmlessAnimals": true,
        "Loot": false,
        "Players": false,
        "Resources": false
      },
      "OffTime": 0.0,
      "RefreshRate": 0.2
    },
    "entityradar.friends": {
      "DetectionRadius": 50.0,
      "DetectionTypes": {
        "Clanmates": true,
        "DangerousAnimals": false,
        "Friends": true,
        "HarmlessAnimals": false,
        "Loot": false,
        "Players": false,
        "Resources": false
      },
      "OffTime": 0.0,
      "RefreshRate": 0.2
    },
    "entityradar.loot": {
      "DetectionRadius": 50.0,
      "DetectionTypes": {
        "Clanmates": false,
        "DangerousAnimals": false,
        "Friends": false,
        "HarmlessAnimals": false,
        "Loot": true,
        "Players": false,
        "Resources": true
      },
      "OffTime": 0.0,
      "RefreshRate": 0.2
    }
  },
  "ForcedRadarMode": {
    "Enabled": true,
    "Settings": {
      "DetectionRadius": 50.0,
      "DetectionTypes": {
        "Clanmates": false,
        "DangerousAnimals": false,
        "Friends": false,
        "HarmlessAnimals": false,
        "Loot": true,
        "Players": false,
        "Resources": true
      },
      "OffTime": 0.0,
      "RefreshRate": 0.2
    }
  },
  "ImageUrls": {
    "Background": "http://www.chaoscode.io/oxide/Images/radar_background.png",
    "Blue": "http://www.chaoscode.io/oxide/Images/blip_blue.png",
    "Gold": "http://www.chaoscode.io/oxide/Images/blip_gold.png",
    "Green": "http://www.chaoscode.io/oxide/Images/blip_green.png",
    "RadarOverlay": "",
    "Red": "http://www.chaoscode.io/oxide/Images/blip_red.png",
    "Settings": "http://www.chaoscode.io/oxide/Images/settingsicon.png"
  },
  "RadarHotkey": "",
  "UISizes": {
    "16x10": {
      "xDimension": 0.175,
      "xPosition": 0.815,
      "yDimension": 0.27,
      "yPosition": 0.17
    },
    "16x9": {
      "xDimension": 0.175,
      "xPosition": 0.815,
      "yDimension": 0.3,
      "yPosition": 0.17
    },
    "21x9": {
      "xDimension": 0.175,
      "xPosition": 0.815,
      "yDimension": 0.3,
      "yPosition": 0.17
    },
    "4x3": {
      "xDimension": 0.175,
      "xPosition": 0.815,
      "yDimension": 0.235,
      "yPosition": 0.17
    },
    "5x4": {
      "xDimension": 0.175,
      "xPosition": 0.815,
      "yDimension": 0.22,
      "yPosition": 0.17
    }
  }, // Make sure you add the comma after this brace
  "UITextSize": 16 // Add this line here
}
Quick fix for startup issue. Will look at adding more features next week when I get a bit more free time
Moved collider to a child object