Fish Loot allows players to catch custom loot items instead of fish by chance. Create a custom loot table, with configurable rarity and drop chance per item. You can also specify the required bait value per item, so players will need to use that bait to get the best items!
NOTE: If you enable to config option to allow fish traps to continue trapping after a successful catch, you will also probably need to give players the no trap damage permission, otherwise while the player is away, if the trap catches many times, it will break and the player will lose their trap and loot.
Players can also get the same chance to get a custom loot items when gutting selected fish if enabled in the config.
Very simple to set up with a small example loot table as default. Then just edit the loot table to suit your needs and add as many custom items as you like. All options you could possibly need in the config file.
Permissions:
Default Config:
NOTE: If you enable to config option to allow fish traps to continue trapping after a successful catch, you will also probably need to give players the no trap damage permission, otherwise while the player is away, if the trap catches many times, it will break and the player will lose their trap and loot.
Players can also get the same chance to get a custom loot items when gutting selected fish if enabled in the config.
Very simple to set up with a small example loot table as default. Then just edit the loot table to suit your needs and add as many custom items as you like. All options you could possibly need in the config file.
Permissions:
- fishloot.condition (players rod doesn't lose condition)
- fishloot.nofail (player can reel in fish without losing)
- fishloot.instacatch (hook a fish as soon as you cast)
- fishloot.gutluck (player has chance of item when gutting)
- fishloot.fishtraps (player has chance of item from fish traps)
- fishloot.notrapdamage (players fish traps do not lose health after catch)
Default Config: