Neon Skins

Neon Skins 1.0.12

*** Delete your config file first before updating Plugin or you may have issues ***

- Made all included Neon Signs non animated by default when deploying. So signs still looks good by default when placing them.
- Changed Order of Skins listed in config so the signs will load with Correct Skin to start
- Neon Signs can still be Toggled on to animate by going up to them and type /neon.toggle
Note: They will still have the Issue of seeing the defaults rug skin in between skins unless all players manually type graphics.itemskinunload "false" in there F1 console when they join server. no workaround yet other than that for animated Sign visuals.

I will be re working the plugin more soon as well.
- Fix for null error for OnEntityDeath
- Semi fix for Admin Wings. They will work now fine. BUT, due to Rust Culling, they are only visible for a little ways from the original Toggle/Spawn position. if they disappear, you will need to toggle them off and back on.
* I am looking for a fix for the Culling (going invisible) that works without causing a lot of other major issue.. nothing yet.
- Neon Signs should no longer destroy themselves if another neon sign is placed too close or if something was destroyed nearby.
- Owner of Neon signs can pickup the Neon signs off what walls instead of having to destroy them to get rid of them.
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- Fix for players being able to pickup Neon signs with hammer in hand.
- slight code addition.
- removed the OnEntityKill check, it was only a backup I used and forgot to delete it.. sorry, it was causing issues. :(
- Neon Sign Refresh Rate : Added Tick Rate option to Neons signs. Now you can toggle how fast the sign changes skins with a simple chat command. Default Tick rate is set at 10. Due to crazy refresh issues, the lowest it will let you do is 3.
- Chat Command /neon.tickrate # - change refresh tick rate of your neon sign.
Example: to make sign change skins twice as slow... while looking at sign, type /neon.tickrate 20
This will set the refresh tick rate to 20 instead of default 10.

- Chat Command /neon.cleardatabase : Added new Admin only (auth level 2) chat command to clear the neon sign database completely. Good for after wipes. use /neon.cleardatabase
- Also, added Fixes to prevent destroyed / killed signs from not removing from sign database.
- Added "Exit" button on the Neon GUI
- Fixed issue with damage prevention coding conflicting with other plugins.
- Possible fix of other random Null errors that could have occurred.
Quick fix for wing position on player when using /neon.wings
** working on some default / configurable skins for attire in the config. and making them save on reboots
*** If you have any issues, Please delete config file AND language file and reload plugin ***
- New Feature !! - Updated plugin to include a Max Sign per player option. By default it is enabled.
- Max Sign per player has three options, standard users get 2 by default, VIP permission users get 10 by default, and NOLIMIT permission users get ...well no limit :)
- Added new permssions for Max Sign options. neonskins.viplimit and neonskins.nolimit
- New Feature !! - Updated Plugin to include a basic version of the NEW Clothing Skin Changer !!!
- Added permission neonskins.attire - which will allow user to add animated skins to clothing they are currently WEARING !!!
usage of the Clothing skinner is like the signs, just slightly different. you have to tell which piece your wearing you want to change..
example: (To skin a plain tshirt you are wearing to my custom Bad Mo Fo shirt )
Code:
/neon.skinattire tshirt 1334091773 1334092886 1334094055
you must use the command (/neon.skinattire) then the item shortname (tshirt) then the 3 skinid's