Spawn Scientists that are ridding horses auto around the map.. See Config for all current options.
Code:
"Field", "Summit", "Beachside", "Beach", "Forest",
"Forestside", "Oceanside", "Decor", "Monument", "Road",
"Roadside", "Swamp","Riverside", "Lakeside", "Plain",
"Mountain", "Clutter", "Tier0", "Tier1", "Tier2",
"Mainland", "Hilltop"
Code:
{
"Horse And Npc Profiles": {
"HorseAndNpc": {
"easy": {
"Total number of this type to spawn": 10,
"Respawn time in minutes": 5,
"Breed of the horse 0-9": 0,
"Start health of the horse": 100.0,
"Start health of the rider": 100.0,
"How far can rider see": 30.0,
"Rider Can target sleepers": false,
"Rider should only target hostile players": false,
"Kit to give the rider": [],
"Names the rider can have": [
"Cowboy Bill"
],
"Run speed of the horse": 5.0,
"Horse & rider can roam": true,
"How far the horse and raider can roam": 250.0,
"Use dormant system if no players around horse & rider": true,
"Disable rider raido chatter": true,
"Prefab to use for npc": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab",
"Horse armor items": [
"horse.shoes.basic",
"horse.armor.wood"
],
"Allowed Topologies this horse and rider can spawn on": [
"Field",
"Summit",
"Forest",
"Forestside",
"Monument",
"Road",
"Roadside",
"Swamp",
"Lakeside",
"Plain",
"Clutter",
"Mainland"
]
},
"medium": {
"Total number of this type to spawn": 10,
"Respawn time in minutes": 5,
"Breed of the horse 0-9": 5,
"Start health of the horse": 100.0,
"Start health of the rider": 100.0,
"How far can rider see": 30.0,
"Rider Can target sleepers": false,
"Rider should only target hostile players": false,
"Kit to give the rider": [],
"Names the rider can have": [
"Cowboy Bill"
],
"Run speed of the horse": 5.0,
"Horse & rider can roam": true,
"How far the horse and raider can roam": 250.0,
"Use dormant system if no players around horse & rider": true,
"Disable rider raido chatter": true,
"Prefab to use for npc": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab",
"Horse armor items": [
"horse.shoes.basic",
"horse.armor.roadsign"
],
"Allowed Topologies this horse and rider can spawn on": [
"Field",
"Summit",
"Forest",
"Forestside",
"Monument",
"Road",
"Roadside",
"Swamp",
"Lakeside",
"Plain",
"Clutter",
"Mainland",
"tier1"
]
},
"hard": {
"Total number of this type to spawn": 10,
"Respawn time in minutes": 5,
"Breed of the horse 0-9": 9,
"Start health of the horse": 100.0,
"Start health of the rider": 100.0,
"How far can rider see": 30.0,
"Rider Can target sleepers": false,
"Rider should only target hostile players": false,
"Kit to give the rider": [],
"Names the rider can have": [
"Cowboy Bill"
],
"Run speed of the horse": 5.0,
"Horse & rider can roam": true,
"How far the horse and raider can roam": 250.0,
"Use dormant system if no players around horse & rider": true,
"Disable rider raido chatter": true,
"Prefab to use for npc": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab",
"Horse armor items": [
"horse.shoes.advanced",
"horse.armor.roadsign"
],
"Allowed Topologies this horse and rider can spawn on": [
"Field",
"Summit",
"Forest",
"Forestside",
"Monument",
"Road",
"Roadside",
"Swamp",
"Lakeside",
"Plain",
"Clutter",
"Mainland",
"tier2"
]
}
}
},
"Version": {
"Major": 2,
"Minor": 3,
"Patch": 0
}
}