Npc Horses

Npc Horses 3.0.6

Spawn Scientists that are ridding horses auto around the map.. See Config for all current options.

Code:
"Field", "Summit", "Beachside", "Beach", "Forest",
"Forestside", "Oceanside", "Decor", "Monument", "Road",
"Roadside", "Swamp","Riverside", "Lakeside", "Plain",
"Mountain", "Clutter", "Tier0", "Tier1", "Tier2",
"Mainland", "Hilltop"


Code:
{
  "Horse And Npc Profiles": {
    "HorseAndNpc": {
      "easy": {
        "Total number of this type to spawn": 10,
        "Respawn time in minutes": 5,
        "Breed of the horse 0-9": 0,
        "Start health of the horse": 100.0,
        "Start health of the rider": 100.0,
        "How far can rider see": 30.0,
        "Rider Can target sleepers": false,
        "Rider should only target hostile players": false,
        "Kit to give the rider": [],
        "Names the rider can have": [
          "Cowboy Bill"
        ],
        "Run speed of the horse": 5.0,
        "Horse & rider can roam": true,
        "How far the horse and raider can roam": 250.0,
        "Use dormant system if no players around horse & rider": true,
        "Disable rider raido chatter": true,
        "Prefab to use for npc": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab",
        "Horse armor items": [
          "horse.shoes.basic",
          "horse.armor.wood"
        ],
        "Allowed Topologies this horse and rider can spawn on": [
          "Field",
          "Summit",
          "Forest",
          "Forestside",
          "Monument",
          "Road",
          "Roadside",
          "Swamp",
          "Lakeside",
          "Plain",
          "Clutter",
          "Mainland"
        ]
      },
      "medium": {
        "Total number of this type to spawn": 10,
        "Respawn time in minutes": 5,
        "Breed of the horse 0-9": 5,
        "Start health of the horse": 100.0,
        "Start health of the rider": 100.0,
        "How far can rider see": 30.0,
        "Rider Can target sleepers": false,
        "Rider should only target hostile players": false,
        "Kit to give the rider": [],
        "Names the rider can have": [
          "Cowboy Bill"
        ],
        "Run speed of the horse": 5.0,
        "Horse & rider can roam": true,
        "How far the horse and raider can roam": 250.0,
        "Use dormant system if no players around horse & rider": true,
        "Disable rider raido chatter": true,
        "Prefab to use for npc": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab",
        "Horse armor items": [
          "horse.shoes.basic",
          "horse.armor.roadsign"
        ],
        "Allowed Topologies this horse and rider can spawn on": [
          "Field",
          "Summit",
          "Forest",
          "Forestside",
          "Monument",
          "Road",
          "Roadside",
          "Swamp",
          "Lakeside",
          "Plain",
          "Clutter",
          "Mainland",
          "tier1"
        ]
      },
      "hard": {
        "Total number of this type to spawn": 10,
        "Respawn time in minutes": 5,
        "Breed of the horse 0-9": 9,
        "Start health of the horse": 100.0,
        "Start health of the rider": 100.0,
        "How far can rider see": 30.0,
        "Rider Can target sleepers": false,
        "Rider should only target hostile players": false,
        "Kit to give the rider": [],
        "Names the rider can have": [
          "Cowboy Bill"
        ],
        "Run speed of the horse": 5.0,
        "Horse & rider can roam": true,
        "How far the horse and raider can roam": 250.0,
        "Use dormant system if no players around horse & rider": true,
        "Disable rider raido chatter": true,
        "Prefab to use for npc": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab",
        "Horse armor items": [
          "horse.shoes.advanced",
          "horse.armor.roadsign"
        ],
        "Allowed Topologies this horse and rider can spawn on": [
          "Field",
          "Summit",
          "Forest",
          "Forestside",
          "Monument",
          "Road",
          "Roadside",
          "Swamp",
          "Lakeside",
          "Plain",
          "Clutter",
          "Mainland",
          "tier2"
        ]
      }
    }
  },
  "Version": {
    "Major": 2,
    "Minor": 3,
    "Patch": 0
  }
}
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Information

Author
Razor
First release
Last update
Rating
4.50 star(s) 4 ratings

Latest Release v3.0.6

Released
Oct 1, 2024 at 10:07 PM
Rating
0.00 star(s) 0 ratings


More resources from Razor


Npc Horses by Razor
© chaoscode.io Aug 15, 2021

Latest reviews

Everyone on my server loves this mod, from our new players that get terrorized by what they think are people trying to kill them on horses. To our long time players that get randomly hunted down at the best times.

A must have to give your environment a little more life.
Nice concept but needs improvement. Needs more configuration options for end users. Disappointing loot for a PAID plugin. Killing NPC's yields a semi-automatic body, a pickaxe and occasionally a green card and about 9 scrap. Boo
Installed on my server without telling players.. they all are convinced they are other players.. No one expects a NPC is on a horse camping their base.. The chats get heated... All from 1 side of course ;-)
This is a fun plugin. Players love when they are on horseback and run into one of these NPCs. They have a "mounted cowboy shootout" with the NPC.