Patrol Boat for Rust

Patrol Boat for Rust 1.0.21

- Fix compiler error for NetworkableId from the May Rust update
- Fixed some Iceburg issues. being able to spawn them while on top. etc.
- Fixed some null errors when calling build command
- Fixed Spot light not working.
* Note spot light does work, but it is invisible for some reason. but seems to work fine. Just hop in the captains chair and toggle it on and off. Ill see if i can get it to show the light soon.
- Fix for Failed to Call hook 'cmdPatrolBoatTurret' and for spotlight too.
- added more null checks for turret and spotlight.

currently i cannot reproduce the disappearing boats some of you are experiencing, ill keep monitoring and testing though. and get a fix out as soon as possible.
*** Delete your Language File first, changed some wording ***

- Replaced all chairs with "wooden" seats that wont go invisible. you can still mount them and normal.
- Added a Boat locked message when pilot mounts chair and tries to move, use turret or spot light if boat is still locked.
- recoded the spawning of the boat to decrease lines of code
- changed rear water barrel to oil barrel to prevent it going invisible.
- fix for fuel gui showing when after dismounting boat

* Turret seems to work fine with all my testing with various weapons, if you find a issue, pleas report any
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- Fix for "Failed to run timer" error when plugin loads or reloads
- Boat will now move up and down with waves.
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- Fix for null errors with OnEntityDeath
** walking on boat while moving update it coming soon. it is not included on this update.
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- Fix for players being able to pick up all deployable parts of the boat. lol

and remember, There is no fix for part becoming invisible (culling) in the plugin anymore. It was too FPS intensive to try and counter the culling of parts. All players need to do is disable culling in there client F1 console with culling.toggle 0 or culling.toggle false
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**** Delete config file first.. default ID for material has changed ******

- fixed for Item id.. forgot about default config value for material to build.
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- Fix for Rust update and Item Ids
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- Added Garage Doors to front and back of cabin area.
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- Added Code Lock to back door. Which only controls the locking of the back door. So if players fall in the water, they can unlock back door to get into cabin to unlock Main code lock.
- Front and Back code locks will sync codes on reboot/reload. will take code on front lock.
- Front code lock controls front door, if the boat can be driven and Locks the Fuel box as well now.
- Adjusted rear decks so players can get in the boat much easier from the back.
- removed some coding that is no longer usable. was sending client command to toggle off culling, but commands to client are no longer allowed by client.