Plane Crash

Plane Crash 0.3.8

This is for the coming Rust update. Do not update prior to the game update!
Added config option to convert game spawned planes in to crash planes. These planes will not auto-crash
This update is for the coming Rust update!

The plugin now uses the ChaosNPC extension (formerly CustomNPC plugin)


Fixed for Rust update
Apply fireball lifetime settings to fireballs that spawn with gibs
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Added config option "Drop standard supply drop on auto-spawned planes"
Updated for CustomNPC v2.x.x
The config has changed in regards to NPC settings so take a look after updating
CustomNPC is now a hard dependency
Only drop normal supply drop crates on auto-spawned planes
Don't use Rusts fireball-loot-lock system, just manage it manually
Fixed supply drop colliding with plane collider causing parachute to despawn instantly
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Don't spawn fireballs on containers if lifetime is set less than or equal to 0
Prevent fireball spread when parent to container so its not forever locked
Delay smoke trail spawn
Fixed for Rust update

Had to remove the option to apply crash mechanics to all spawned planes as crash planes are no longer considered cargo planes. That means crash planes can only be called either on a timer or manually via command!

Changed API method IsCrashPlane(CargoPlane) to IsCrashPlane(BaseEntity).
If developers are comparing CargoPlane with this method it will always be false, the crash plane component inherits from BaseEntity and the CargoPlane component has been removed

If you are using Lock-On Rockets you will need to update to v0.3.10+
This is for the coming Rust update. Do NOT update prior to the game update