PooBot

PooBot 1.1.1

1.1.1 - Fix for Compiler error due to Rust update on May
- Updated coding to fix crazy movement
- Changed looks of PooBot with different parts to help prevent parts going invisible
- Fixed Rockets not firing from PooBot arms when ammo on player
- Fixed Rocket speed when they are fired
- Removed lots of parts and coding due to visual changes

** More to come, this is a initial redo to get the PooBot working for the most part.
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Reactions: geekyplaster
Greetings all. New version coming soon.

1. issue with robot going berserk and teleporting to water when moving - fixed this issue, but it does also bring in another issue were parts of robot appear invisible if the viewing player is too far away.
2. parts going invisible - got to swap out some parts for new ones.. so robot might look a little different. but hopefully still look ok. lol

3. might add a SAM launcher option? i played with it and it does kind of look cool. but will need to see if it works right for shooting them.
- Fix for ref errors when compiling
- Possible fix for kicking players when deploying them.

* try it out and let me know :)
- Fix for RPC error when placing Poobot .
- Fix for not compiling due to write error
- tweaked collision detection. added debris, deployables and trees as collision items.
- increased collision detection area slightly and moved it closer to ground.
- code cleanup on few items.
*** Delete your config first, I added a few things and changed a few ***

- Fixed robots movement to turn like it supposed to while moving.
- Fixed the Config option to Allow/Block damage done by robot to players/buildings.
- Added seperate config option to Allow/Block damage done by player while in poobot seat. ex...shooting guns, rockets.. etc.
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Reactions: KDDMan and Pahuan
poobot.png


- Changed prefab for poobot barrel parts to the square barricade. Due to recent Rust updates, the culling issue of parts becoming invisible seems to be un avoidable on some items. I will try to find another fix so we can keep the Poobot more customizable in the future.
- Fixed players being able to craft poobots without perms
- Added new permission poobot.repack - this will allow players to repack poobots. Technically they can only repack ones they themselves built or spawned.
- Added fix for players being able to "pick up" deployable parts off robot with hammer
- tweaked collision detection range a little to try to help avoid running into walls as much as possible.