PVPHeatMap

PVPHeatMap 2.0.7

This update requires Chaos extension version v1.0.58+

Disable the heatmap UI when in the deep sea
Added support for fog of war (optional, also requires the fog of war convar enabled)
Pre-emptive update for when the naval update eventually comes
Added config option "Mention Discord role when posting image (role ID)". The message shown in the post can be changed in the localization file
Fix for Rust update
I recommend regenerating the map images after your server has updated the extension.
The changes to the map renderer in the extension yield a far higher quality image


PVPHeatMap

Added console command 'pvphm.regenerate' to redraw all the map layers

Chaos Extension v1.0.33
Map Renderer
- Added missing train tunnel below-above transition segments
- Added missing train tunnel below-above transition monument markers
- Assign custom monument marker category name to display phrases so they get rendered
- Bilinear sample shore vector for crisp water lines
Font Renderer
- Replace html line breaks with new lines and strip remaining html tags from custom monument markers
- Tighten the line spacing for new lines in monument marker names
- Slightly increased SDF sample falloff
- Bilinear sample font atlas and map overlay textures
- Cleaned up final sampled edges of font
Added config option "Export rendered map to discord webhook".
Create a webhook and add the URL to this option and the plugin will upload the full rendered image to that webhook when the heatmap updates
Your config will be reset with this update. Make a backup before updating

This update requires Chaos v1.0.31+


Updated to my Chaos map renderer
Removed map segment splitting, maps now render as 1 image
Improved performance of heat map render job
You can now click and drag the map around the viewport of the UI
You can toggle the heat overlay on/off
Update UI on changes instead of redrawing it all
Added support for my other map plugins
Updated for pool changes
Revert because I am an idiot
This is for the coming Rust update. Do not update prior

Pool changes per Rust update