Shark Bait

Shark Bait 2.0.0

New Version 2.0.0 - complete change to sharks to use in game model

*** Delete your config file first or you will have issues ***


- Removed alot of config options. (for now)
- Removed all coding and AI for my old "fake" sharks
- Added the new Rust in Game sharks that will spawn
- Added config options for Underwater labs as well

* I will add a few more options down the road, this is a start to changing to the new shark models.
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*** Delete your config file first ***

- Added options to set Health of Great White sharks
- Added options to set Health of Hammer Head Sharks
- Added options to set Bite damage of Great White Sharks
- Added options to set Bite damage of Hammer Head Sharks
- When shark is killed, it will spawn a floating loot crate with Fish meat in it (more to come for this)
- Re coded a few things, hope to fix some of the skin issues.

* Sharks will still go invisible when moving around. No fix for the Culling that causes it. its a Rust thing. no work around yet.
** Note on the Sharks skins looking all the same, seems a client load issue, it can be random, normally its the first one or two a player might see, after that is seems fine. I did tweak the plugin some, maybe it will help that. still looking for long term fix.
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- Fix for all 3 rugs using the same skin. Sharks should looks like sharks again.
- Fix for hammer head sharks head, looking like the Great white head.
- Fix for sharks not spawning at some sites.
- Fix for 'BaseBoat' does not contain a definition for 'myRigidBody' which was preventing compile.
**** Delete Your Config File First ****

- Fixed a issue where Sharks wouldn't spawn at dive sites and rock formations.
- Added options to allow Sharks to spawn at Oil Rigs, True by default
- Changed default spawn change to 50%
- slight performance boost when removing all sharks on unload.
- NPCS will no longer trigger sharks to spawn

NOTE: Sharks will still go invisible. Currently there is no fix for the Culling the Rust Client does, I am working on a solution.
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- Fix for Shark parts not being visible after they spawn
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** Config options have changed, if you have issues. delete config and reload plugin **

- shark spawner will remain for the lifetime of the loot spawn now. Once the default shark despawn time is up,, the loot spawn can spawn another shark after that.
- added config options to enable or disable Shark aggro to boats and players.
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**** If you have any issues, delete config file and reload, config file did change ****

- Added configurable damage to players from shark.
- Added corpses to list of things sharks will "eat".. so now you can kill your friend and let the shark eat them :) .. now you can get away.
- Added Terrain check for sharks.. so sharks will stop following players when they are on shore and return to there initial spawn location.
- removed the screen shake FX when shark attacks
- added big water splash for shark attacks
- tweaked more AI for sharks.