SkinBox

SkinBox 2.2.17

Clear filtered list when new items are added
Added skin search bar UI. You can search for both skin ID's and skin names using partial words or numbers
Support for sub-collections
Call AttachToBuilding on DecayEntities so upkeep is calculated correctly
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Reactions: Trippyhaze
Added config option "Approved skin timeout (seconds)" which will abort waiting for steamworks definitions for those having trouble with Rust downloading the approved skin manifest. Not sure if workshop skins will actually work if your server can't even download the approved manifest but its worth a try. For everyone else this can be ignored

Added ability to quickly reskin both items and deployables by specifying a skin ID as a argument when using the chat commands.
ex. '/sd 2442483832' will reskin the target entity with the specified skin if it is in the skin list without opening the box
ex. '/sb 2442483832' will reskin the item in your hands with the specified skin if it is in the skin list without opening the box
All the same checks, costs and cooldowns will apply the same as if you did it through the box itself
Updated to support snowmobile
Restore owner ID on deployables when changing from normal->redirected skins and vice versa
Fixed alphabetical sorting issue due to missing names for new lanterns

Added support for reskinning deployables, config options for command and permission customization
Add popup messages for all the reasons why the skin box won't accept a item
Fix NRE when removing a item from the SkinBox before it has finished populating items
Changed skinbox.addskin and skinbox.addcollection to display how many skins it successfully gathered from Steam