SkinLoot

SkinLoot 1.2.3

  • Trying to Fix...next one.
    The auto-import for the startup might eventually work now.
  • Fixed for the moment as first & only the startup issue which sets the plugin inactive/unloaded.
  • Added skinloot.import [accepted/skinperks] will import skins from selected source. If no source is specified the plugin will import from both
  • Added Config Fields
    JavaScript:
      "Import": {
        "Automatically import accepted skins": false, //Import skins on plugin load (useful to automatically update when new skins are added)
        "Automatically import SkinPerk skins": false,
        "Default import loot weight": 1, //Default weight for skin when imported
        "Enable random import loot weight": false, //Will override "Default import loot weight" when enabled
        "Random Weight Range": { 
          "Max": 20,
          "Min": 1
        }
    }

  • Possible fix for null reference error on new data files
  • Like
Reactions: Bumfuzzler
  • Fixed invalid search
  • Updated formatting, so that it can be more easily viewed in rust player console
  • Added command: skinloot.table [item name / item category]
    Works in a similar way to skinloot.view, except it displays the loot table regardless whether or not the item is in a loot container.