SlidingDoors

SlidingDoors 2.0.10

Revert because Facepunch
This is for the coming Rust update. Do not update prior
Compile fix for Rust update
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Reactions: EvilynCorporated
This is for the coming Rust update. Do not update prior to the game update!
This is for the coming Rust update. Do not update prior to the game update
This is for the coming Rust update. Do not update prior to the game update

Fixed for Rust update
Fixed for Rust update
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Reactions: nekoike
Hacky solution for armoured door client sound fx
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Reactions: Bossmuis
Don't assign sliding door component to invalid door type on spawn
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Reactions: Jeini
Don't allow deployables to be placed when the door is open (this fucks initial position of deployable which in turn fucks offsets for open/close positions)
Update current children when using the door instead of clearing the collections and grabbing them all again
Applied hackery when map saves (or server restarts which saves the map) as doors need to be in the closed position when that happens. If the map save contains the doors in the open position it all becomes fucked. This should be completely unnoticeable to players as the updated position are not sent to the players