Main Features:
Please note: The default configuration values are not the exact numbers of the old softside doors and are just guesses. I STRONGLY recommend looking over these and changing them to how you see fit.
- Bring back the old door softsides
- Fully configurable damage amounts for projectiles and meele weapons
- Damage scaling for different door types
- Door invulnerability from different weapon kinds (higher tier doors are immune to damage from lower tier weapons)
- softsidedoors.admin - Needed for the debug command
- /softsidedebug - Enabling this will print the weapon / projectile name when you shoot / attack an object
Code:
{
"Settings": {
"Door Type Invulnerability": {
"metal": [
"arrow_wooden",
"arrow_hv",
"arrow_fire",
"spear_wooden.entity"
],
"other": [
"arrow_wooden",
"arrow_hv",
"arrow_fire",
"arrow_bone",
"bone_club.entity",
"salvaged_cleaver.entity",
"salvaged_sword.entity",
"snowball.entity",
"spear_stone.entity",
"spear_wooden.entity",
"knife_bone.entity",
"candy_cane.entity",
"machete.entity"
],
"toptier": [
"arrow_wooden",
"arrow_hv",
"arrow_fire",
"arrow_bone",
"bone_club.entity",
"salvaged_cleaver.entity",
"salvaged_sword.entity",
"snowball.entity",
"spear_stone.entity",
"spear_wooden.entity",
"knife_bone.entity",
"candy_cane.entity",
"machete.entity"
],
"wood": [
"handmade_shell.projectile"
]
},
"Door Type Multipliers": {
"metal": 0.5,
"other": 1.0,
"toptier": 0.1,
"wood": 1.0
},
"Softside Melee Damage": {
"bone_club.entity": 2.0,
"candy_cane.entity": 1.0,
"knife_bone.entity": 2.0,
"longsword.entity": 5.0,
"mace.entity": 5.0,
"machete.weapon": 3.0,
"salvaged_cleaver.entity": 5.0,
"salvaged_sword.entity": 3.0,
"snowball.entity": 1.0,
"spear_stone.entity": 3.0,
"spear_wooden.entity": 2.0
},
"Softside Projectile Damage": {
"arrow_bone": 5.0,
"arrow_fire": 3.0,
"arrow_hv": 3.0,
"arrow_wooden": 2.0
}
}
}
Please note: The default configuration values are not the exact numbers of the old softside doors and are just guesses. I STRONGLY recommend looking over these and changing them to how you see fit.