SoftsideDoors

SoftsideDoors 1.0.0

Main Features:
  • Bring back the old door softsides
  • Fully configurable damage amounts for projectiles and meele weapons
  • Damage scaling for different door types
  • Door invulnerability from different weapon kinds (higher tier doors are immune to damage from lower tier weapons)
Permissions:
  • softsidedoors.admin - Needed for the debug command
Chat Commands:
  • /softsidedebug - Enabling this will print the weapon / projectile name when you shoot / attack an object
Configuration File:
Code:
{
  "Settings": {
    "Door Type Invulnerability": {
      "metal": [
        "arrow_wooden",
        "arrow_hv",
        "arrow_fire",
        "spear_wooden.entity"
      ],
      "other": [
        "arrow_wooden",
        "arrow_hv",
        "arrow_fire",
        "arrow_bone",
        "bone_club.entity",
        "salvaged_cleaver.entity",
        "salvaged_sword.entity",
        "snowball.entity",
        "spear_stone.entity",
        "spear_wooden.entity",
        "knife_bone.entity",
        "candy_cane.entity",
        "machete.entity"
      ],
      "toptier": [
        "arrow_wooden",
        "arrow_hv",
        "arrow_fire",
        "arrow_bone",
        "bone_club.entity",
        "salvaged_cleaver.entity",
        "salvaged_sword.entity",
        "snowball.entity",
        "spear_stone.entity",
        "spear_wooden.entity",
        "knife_bone.entity",
        "candy_cane.entity",
        "machete.entity"
      ],
      "wood": [
        "handmade_shell.projectile"
      ]
    },
    "Door Type Multipliers": {
      "metal": 0.5,
      "other": 1.0,
      "toptier": 0.1,
      "wood": 1.0
    },
    "Softside Melee Damage": {
      "bone_club.entity": 2.0,
      "candy_cane.entity": 1.0,
      "knife_bone.entity": 2.0,
      "longsword.entity": 5.0,
      "mace.entity": 5.0,
      "machete.weapon": 3.0,
      "salvaged_cleaver.entity": 5.0,
      "salvaged_sword.entity": 3.0,
      "snowball.entity": 1.0,
      "spear_stone.entity": 3.0,
      "spear_wooden.entity": 2.0
    },
    "Softside Projectile Damage": {
      "arrow_bone": 5.0,
      "arrow_fire": 3.0,
      "arrow_hv": 3.0,
      "arrow_wooden": 2.0
    }
  }
}

Please note: The default configuration values are not the exact numbers of the old softside doors and are just guesses. I STRONGLY recommend looking over these and changing them to how you see fit.

Information

Author
redBDGR
First release
Last update
Rating
0.00 star(s) 0 ratings

Latest Release v1.0.0

Released
Mar 25, 2018 at 11:53 AM
Rating
0.00 star(s) 0 ratings


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SoftsideDoors by redBDGR
© chaoscode.io Mar 25, 2018