TeleportGUI

TeleportGUI 2.0.33

Perform wounded check for warp, home and tpb teleport
Added hostile teleport condition to config, with option to only check when warping
JSON:
    "Can teleport if hostile": {
      "Only check when warping": true,
      "Can teleport if target player has condition": false,
      "Can teleport if player has condition": false
    },
Fixed instances where LastOnlineTime was not being assigned. Credit to @tbird412
Added permission "teleportgui.admin' required to use the admin console commands
Added the following console commands;
- tpadmin wipehomes <user_id> - Wipe the homes for the specified user
- tpadmin wipelocations <user_id> - Wipe the locations for the specified user
- tpadmin wipetpusage <user_id> - Wipe the TP usage data for the specified user
- tpadmin wipehomeusage <user_id> - Wipe the home usage data for the specified user
- tpadmin wipewarpusage <user_id> - Wipe the warp usage data for the specified user
All commands accept '*' in place of the user ID to apply the command to everyone
Bail out of NPC check when warping to monuments if the check detects NPCs 5 times in a row
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Reactions: WannabeJammer
Changed bag/bed as home default name to just pick a random number
Added config option "Ignore safe zones when checking condition" to the in monument teleport condition which doesn't include the compound and bandit town in the condition check
Monument warp points check for NPCs in a specified radius before returning spawn point
Added config option "Radius to check for NPC's when teleporting to a monument warp point"
This is for the coming Rust update. Do not update prior to the game update
Clear generated monument warp cache on plugin unload
Added config option "Disable UI"
Fixed warp data not saving when deleting a warp point through the UI
Show number of homes remaining when creating a new home