Trying to fix some rare countryblocker issue (Is'nt blocking on some cases).
Corrected a recent added formatting option: {players.online} From: "ServerMgr.Instance.connectionQueue.Joining + ServerMgr.Instance.connectionQueue.Queued + Active" To: "ServerMgr.Instance.connectionQueue.Joining + Active"
Added additional usable values to the language-file output-options JavaScript: {players.joining} > "ServerMgr.Instance.connectionQueue.Joining" {players.queued} > "ServerMgr.Instance.connectionQueue.Queued" {players.online} > "ServerMgr.Instance.connectionQueue.Joining + ServerMgr.Instance.connectionQueue.Queued + Active"
{players.joining} > "ServerMgr.Instance.connectionQueue.Joining" {players.queued} > "ServerMgr.Instance.connectionQueue.Queued" {players.online} > "ServerMgr.Instance.connectionQueue.Joining + ServerMgr.Instance.connectionQueue.Queued + Active"
Added two switched to the config to treat(=list) admins on login/leave like players Code: "General": { "Admin join - treat as player": false, "Admin leave - treat as player": false, Set one or both to true and disable any hiding switches for admins, and you are fine.
"General": { "Admin join - treat as player": false, "Admin leave - treat as player": false,
Welcomemessages to players wait now to display until the player has fuly entered the game; Including checks for being dead on respawn or being sleeping.
PatchFix
Fix to prevent NRE's at "OnServerInitialized" resulting from a mismatched playerdatabase file.
Fixed an issue while plugin loading NRE's
Added some more data integrity checks to avoid hopefully some of the uncommon NRE's on some servers
Removed some debug output