AlphaLoot

AlphaLoot 3.1.49

Changed the config options "Amount of crates to drop" for both bradley and helicopter to accept the value of -1 which will use the game default or the value another plugin sets for the amount of crates spawned
Scan loot tables on start up for invalid/removed items and remove them from the loot table
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This is for the coming Rust update. Do NOT update prior to the game update
Added tunnel dweller to NPC list
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Fixed NRE when using skins from other plugins but approved skins are disabled
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Updated SkinBox skin support for SkinBox v2.x.x
Added PlayerSkins skin support
Added config option "Use skins from the PlayerSkins skin list"
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Set a field in data file to tell the editor it is the base loot table, and not a heli/bradley table (determines option in editor for adding new profiles to bradley/heli)
Store/restore default scrap amounts so defaults get saved in new loot tables and restored when plugin unloads
Datafile updated to support editor node data
Check container has valid inventory when refreshing contents, if not, create one
** This update will modify your loot table file. Back it up before updating!
** This update will require the latest version of the profile editor!


Split heli and bradley loot profiles in to their own loot table files
Added support for creating and using multiple loot profiles for heli_crate and bradley_crate
Heli and bradley crates will randomly cycle through all available profiles so you can create different profiles for each crate dropped
Changed al.generatetable command to include heli and bradley loot table names (al.generatetable <filename> <helifilename> <bradleyfilename>)
Added commands al.setheliloottable <filename> and al.setbradleyloottable <filename> to change those loot tables on the fly
Removed accidental blocking of skin ID 0 when adding skins