CarCommander

CarCommander 0.2.82

Fixed prefab IDs of lock when saving data
Fixed item and prefabs ID's for Rust update
Temporarily added magic reference until Oxide is updated to fix compile issues
Fixed headlight toggle
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Reactions: Cadaver
Removed collider from trunk box so the car ignores collisions with plants
Fix for recently exposed fields by Oxide
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Reactions: iDeath91
Removed some left over debug (possibly cause for client lag when reloading plugin)
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Reactions: ShuarS
Added manual dismount handling until FP fix the shit that is killing players when exiting a vehicle
Fix RaceTrack support
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Reactions: Justin P
Fixed hotwire command
Fixed vehicles consuming fuel when ignition is off
Fixed key copying
Fixed UI bugs when exiting as passenger
Applied some trickery so vehicles can actually take damage again (wtf FacePunch?)
Modified decay system to not deal decay damage if the vehicle is parked inside