Fixed for Rust update
Updated for CustomNPC v2.x.x
The config has changed in regards to NPC settings so take a look after updating
CustomNPC is now a hard dependency
Removed default crate spawning on death in all circumstances
Added config option "Drop additional loot crates if killed whilst landed"
Check containers before populating loot in case something has killed them on spawn
"Display map when while helicopter is on the ground": false,
"Map marker size": 0.25,
"Map marker color (hex)": "#ce422b",
"Map marker opacity (0.0 - 1.0)": 0.6
Changed corpse loot population for recent Rust update
Added config option to set NPC health
Added config option to not be targeted by various turret types