Force helicopter position within map bounds after spawn so NPCs dont instantly despawn
Added Military Tunnels, Junkyard, Trainyard, Water Treatment monuments
Added config option "Drop additional loot crates if killed whilst flying"
Added config option "Drop NPC corpses if killed whilst flying"
Apply helicopter velocity to NPC corpses if helicopter is killed whilst flying
Fixed ""Stop" can only be called on an active agent that has been placed on a NavMesh" warning message when spawning
Fixed OilRig names (for some reason the names are reversed in game vs the actual prefab)