Turn bean can grenades into molotov cocktails.
Activation is done using the items skin ID. If a beancan with the appropriate skin is thrown or dropped it will become a molotov cocktail
If you are running a loot modification plugin, you can include these in your loot table by adding a beancan with the assigned skin ID
Permission
molotovs.use - Required to use the chat command
Command
/molotov - Gives the player a molotov. If the config option "Require Beancan Grenade" is true the user will need a beancan in their inventory to use the command (admin excluded)
Config
Activation is done using the items skin ID. If a beancan with the appropriate skin is thrown or dropped it will become a molotov cocktail
If you are running a loot modification plugin, you can include these in your loot table by adding a beancan with the assigned skin ID
Permission
molotovs.use - Required to use the chat command
Command
/molotov - Gives the player a molotov. If the config option "Require Beancan Grenade" is true the user will need a beancan in their inventory to use the command (admin excluded)
Config
C#:
{
"Amount of time fireballs will last for (seconds)": 15.0,
"Can fireballs spread and create new fires": true,
"Maximum radius fireballs can spawn from hit position": 1.5,
"Amount of fireballs to spawn": 4.0,
"Workshop Item Skin ID": 1972822423,
"Require Beancan Grenade to use chat command": true,
"Version": {
"Major": 0,
"Minor": 2,
"Patch": 0
}
}