Monument Bradley

Monument Bradley 1.4.2

Fixed harbor pathing.
Moves lockedcrate out the way if he runs into one.
Attempt truePVE base damage fix.
Health
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Reactions: G_Sapling
Bradly road ring path fix losing path and running off.
Fixed Health Not setting correctly maybe.
Delete old config. RingRoad Support added

If you have custom paths you will need to delete them as well or you can create a temp path then delete the temp path to get it to update the datafile with the new values.

NewConfig
Code:
{
  "Monuments to add bradley to": {
    "Button": "USE",
    "MonumentWithBradley": {
      "Airfield": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      },
      "WaterTreatment": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      },
      "Trainyard": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      },
      "Powerplant": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      },
      "Harbor_B": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      }
    }
  },
  "Roads to add bradley to": {
    "RingRoadSettings": [
      {
        "RingRoadEnabled": true,
        "RespawnMin": 30,
        "Can_Kill_NPC": false,
        "moveForceMax_250_To_2000": 650.0,
        "Health": 1000.0,
        "CanStop": true,
        "FireRocketAtPlayerBase": false,
        "DestroyBuildingBlocks": false
      }
    ]
  },
  "Version": {
    "Major": 1,
    "Minor": 2,
    "Patch": 0
  }
}
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Reactions: 406_Gromit
Paths fix for auto monuments
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Reactions: Sir Black
Fix for pathback tossing error delay Bradley spawn 4 seconds after reload.
Bradley will ignore sleeper after 10 seconds if he can not kill them.
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Reactions: hardcore
Speed fix for hills.
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Reactions: hardcore