Plane Crash

Plane Crash 0.3.12

Manually control engine fireball positions since parenting is too slow
Added config option "Chance of crashing without player interaction"
Added config option "Randomize crash direction" which will add yaw and roll as the plane is going down
Fix for Rust update
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Reactions: MalS
Updated for latest version of the Friends plugin
Added config option for chance of setting NPCs as wounded (wounded time is random between 5-10 minutes)
Added config option for chance of NPC recovering from wounded state
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Reactions: MalS
Fixed NRE when NPC's are killed in the crash
Don't kill NPCs that contact the plane after spawn
Added config options to lock crates to the player/clan/team/friends that shot it down;
"Lock loot to player who shot down plane"
"Allow friends to loot"
"Allow clan mates to loot"
"Allow team mates to loot"
"Amount of time containers will be locked to the player who shot down the plane (seconds)"
Added configurable randomization to target destination "Plane Settings/Destination randomization distance"
Added configurable permissions and times for cooldowns on the "/callcrash" chat command (does not apply to admins or players with the permission "planecrash.cancall")
Changed the "/callcrash crashall" command to only be accessible by admins or players with the permission "planecrash.cancall"
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Reactions: BigWheelServers
Don't clear loot spawn slots from NPCs when "Replace corpse loot with current items" is false
Localized messages
Added support to spawn Heavy Scientist NPCs
Added options to spawn corpses at crash site
Added option to specify custom kit for corpses
Added option to replace NPC loot with what ever items they have on them when killed
Added chat and console command to force active planes to crash
Optimized NPC spawning
Optimized loot spawning
Added config option to specify NPC names which are chosen at random when a NPC spawns
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Reactions: MalS and Justin P
Added NPC despawn time to config
Should fix NRE spam when using scientists as bots
Added config option to show explosion marker on in game map at crash site