Note** Read before buying!
Turn bean can grenades into smoke grenades for players with permission
Has options to also damage nearby players if you wish
Permission
smokegrenades.use
Commands
/smoke - Toggle smoke grenades on/off (auto-disables after 1 throw)
Config
There is a issue with Rust currently when effects are attached to entities that are destroyed they arent being recycled correctly on clients. If you relog you will notice the effects work correctly. Unfortunately this is affecting a few of of my plugins atm.
You can try it out yourself by throwing 1 supply signal, waiting for the smoke to die out, then throw another, once that smoke dies out throw another and it wont show any smoke. Feel free to report it yourselves, maybe they will take notice quicker if multiple people report it
You can try it out yourself by throwing 1 supply signal, waiting for the smoke to die out, then throw another, once that smoke dies out throw another and it wont show any smoke. Feel free to report it yourselves, maybe they will take notice quicker if multiple people report it
Has options to also damage nearby players if you wish
Permission
smokegrenades.use
Commands
/smoke - Toggle smoke grenades on/off (auto-disables after 1 throw)
Config
C#:
{
"DamageRadius": 3.0, // The radius around the detonation to deal damage
"DamageRate": 10.0, // The damage amount
"FuseLength": 3.0, // Time from thrown until explosion
"SmokeLength": 30.0 // Time in seconds the smoke is active
}