UberTool - Admin's new Friend

UberTool - Admin's new Friend 1.4.44

  • Fixed a "not enough space" error on placing foundations in some areas
  • CanBuild NRE fix
  • Like
Reactions: Pur3x
  • Added function to prevent accidental ammo "reload" of the PistolRemover
  • Fix for very rare cases where the user-data-file gets nulled (Contains only "null")
  • Plugin-stabilty fixes/changes
  • Revived the plugin back from death :p
  • It might have the one or other bug i've not seen yet...
  • It might maybe also not reflect all made game-changes so far
    So it's up on the user-reports on this version to fix anything left
  • Fixed missing canuse perm
  • Added BaseMountables to mover and remove
  • Added an object=player check to the remove of all objects
  • Added a null check the mover function
  • Corrected last update to be fully able to remove anything
  • Like
Reactions: EvilynCorporated
  • Added optional switch to enable the Remover Pistol to remove every object's being hit.
    JavaScript:
        "Remover pistol does shoot every object": false,
  • Added the previous announced Mover Extension (also public known as Telekinesis)
    Video showcase was also placed on the plugin page
    The whole thingy works with the Hammer active in hand.
    Grab > RightClick
    Rotate > Reload or Duck&Reload
    Place > RightClick or switch on another active item

    UserQuarries do keep their linked ResourceDeposit when moved, so no worry.
    Large boxes and some barricades do NOT work this way atm...
  • Added 2 additional permission options for direct permission and the usage of pseudoadmin plugins:
    JavaScript:
      "Permission": {
        "Plugin usage permission": "ubertool.canuse",
        "PseudoAdmin permissions": [
          "fauxadmin.allowed",
          "fakeadmin.allow"
        ]
      },