Fixed: Occasional NRE during GiveDeployedKit Fixed: Stopped players putting Bradley signals in Tin Can Alarm Fixed: Hackable crates becoming imortal and never decaying Fixed: Bradley Scientists could become immortal in certain conditions Added: Skills plugin XP config option Added: Allow on foundation config option (Bradley arena compatibility) Added: Custom reward item config field for "item.text" by request Added: Loot item config field for "item.text" by request Added: Config options 'Build Blocking' for creating no build zones around Bradleys or Drop Zones Added: New perm 'bradleydrops.bypassbuildingdamage', bypasses all damage from Bradley to that players entities
Fixed: Bug where auto turrets could not damage Bradley NPCs when allowed true
CAN UPDATE BEFORE FACEPUNCH FORCE WIPE/UPDATE Fixed: Bug that made HackableLockedCrate never despawn Fixed: Bug where using buy command for wave profiles caused NRE
IT WILL COMPILE BEFORE FORCE UPDATE, BUT HAS NOT BEEN TESTED. RECOMMEND UPDATE AFTER FORCE. Fixed: For 2nd July Rust Update
Fixed: Bug where giving XP was sometimes unset after server restart Fixed: Bug where despawn command would not work Fixed: Bug that caused Immortal NPC now fixed
Fixed: Removed nagging debug code I forgot to remove, sorry.
Fixed: For March 5th force update (safe to update before) Added: Config option: "Allow Players to Call Bradleys in Deep Sea": true/false Note: Currently only cargo plane/balloon delivery works in Deep Sea (CH47 will not work)
Updated: For Feb 5th Naval Rust update (Safe to update prior to update) Updated: Removed all LINQ usage to make Grimm530 happy Fixed: Typo in lootContainer.inventory.capacity =+ count; (corrected to +=) for extra loot options Fixed: 'InvalidOperationException: Nullable object must have a value.' error (Hostile drone targeting issue) Fixed: Hook conflict with NpcSpawn Added: New API method "GetBradleyDropData" to return some basic BradleyDrop data (See plugin page for details)
Fixed: Failed to run a xx.xx timer NRE console message Fixed: Throwing in enabled ZoneManager ID's failing after first zone in list Fixed: Killing BradleyNPC not working when "Despawn Scientists When Bradley Destroyed": true, Fixed: BradleyAPC blowing up with CH47 delivery sometimes (Reverted changes for Dec 4th update which caused this)
- Fixed: Patched for Dec 4th Rust update (safe to update before) - Fixed: Bradley now targets players through wall.frame.cell/cell.gate/net - Fixed: Removed left over debug/dev logging - Fixed: Players still getting rewards when Bradley despawned