- Fixed: Patched for Dec 4th Rust update (safe to update before)
- Fixed: Bradley now targets players through wall.frame.cell/cell.gate/net
- Fixed: Removed left over debug/dev logging
- Fixed: Players still getting rewards when Bradley despawned
Bradley now has dynamic pathfinding and much improved AI. Please check changelog and inspect the config after updating for many new config options.
Please also check config options for allowing/restricting use at monuments. The config options have changed slightly. You can set allow at monuments true or false, then the monument list is to either block selected monuments when allowed is true, or allow when use at monuments is false. The monuments list is therefore now an exception to allow exception to the "allow at monuments" rule. Check this so it still works as you require. If you are unsure, reach out to me for help.
Config structure has changed significantly, with grouped options for easy editing, but the conversion will happen automatically while updating.
Added: Dynamic pathfinding & re-pathing when stuck, Bradley will also hunt main target if hiding (WIP)
Added: Damage options for when Bradley hits/rams obstacles/buildings/deployables