LOS check when processing radial damage
Added support for drone targeting Added individual damage modifier and speed modifiers to each target type in the config
Updated for PlaneCrash v0.3.0+
PlaneCrash fix ?
Added ModularCar and HotAirBalloon lock types
Increase helicopter distance to target so state is reset earlier
When targeting the patrol helicopter, if the heli does not have a target and gets hit by a lock on rocket it will move towards the firing players position
Pre-patch for the next Rust update. DO NOT UPDATE UNTIL RUST HAS UPDATED!
Added config option to set maximum lock distance for each lock type
Add Reserved1 to ignore layer mask so ZoneManager zones don't interfere with targeting