Rideable Horses

Rideable Horses 3.1.9

Fix for case sensitivity in animal names in config
Validate "Allowed animal types" on load, use validated list for checks throughout the plugin
Fixed CreateMountable NRE
Fixed for the coming Rust update
Fixed for Rust update
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Reactions: TeeJayAwreka
Stop animals from moving through rocks
Added console command "spawnhorse <type> <x> <z>" and "spawnhorse <type> <playername or id>"
Removed NavMesh check for spawning horses
Added support for individual spawn and ride permissions per animal
Switched out custom horse controller for new RidableHorse (config speed settings apply)
Prevent being able to pickup mounts
Repeat stop commands to animals when spawning via command
Fixed animals running away when re-mounting a animal after dismounting it
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Reactions: TeeJayAwreka
I know its been a while since this was updated, I wasn't just ignoring the issues but spent far too long trying to find work around's for a system that was never designed to work this way but I was persisting with it because it was lightweight in comparison to the only other obvious solution.

I eventually gave up and come up with a new system that is faster to process then the previous one which is still using the Navmesh for navigation but it is no longer using a NavmeshAgent to move around on it. This fixes all the bullshit issues with animals doing whatever the fuck they want, yay

I also fixed the typo that was making all animals invincible