Shark Bait

Shark Bait 2.0.0


Fill the waters of your Server with Dangerous Sharks
Version 2.0.0 Update : Using in Game Sharks now
SharkBait.png


Visuals of sharks in video are pre 2.0.0 version. New version uses the in game shark model.


When loaded, the plugin will automatically start selecting Dive Sites, Under water labs, underwater rock formations, oil rigs and floating loot sites that can spawn a shark when a player gets close. Via the config, you can select which type of sites can have these shark spawners enabled.

By default, once a shark is spawned, it will despawn after a configured amount of time in the config file.
But if shark is killed, it will spawn a loot box for player loot. They type of loot box can be configured in the config file.

Permissons :
sharkbait.admin - only needed to run the admin commands.

Commands for Chat: (only authorized players can use)
/sharkbait - will spawn a shark on that authorized players location in the water.
/sharkbait.respawn - will remove all sharks and shark spawners, then repopulate the world with new shark spawners.
/sharkbait.killall - will remove all sharks and shark spawners, but does NOT repopulate them.

Commands for Console (only authorized players can use, or server console)
sharkbait.respawn - will remove all sharks and shark spawners and then repopulate the world with shark spawners.. can be used from server console to re distribute sharks as needed.

Configuration default
Code:
{
  "Autospawn - Enable the Autospawn feature ? ": true,
  "Autospawn - Enable autospawn at Rock Formations ? ": true,
  "Autospawn - Enable autospawn at Dive Sites ? ": true,
  "Autospawn - Enable autospawn at Floating Loot Sites ? ": true,
  "Autospawn - Enable autospawn at Oil Rigs ? ": true,
  "Autospawn - Enable autospawn at Lab Sites ? ": true,
  "Loot Prefab to spawn when shark is killed : ": "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
  "Sharks will spawn when player is this distance from site : ": 50.0,
  "Sharks will despawn after this many seconds : ": 500.0,
  "Chances a site will spawn a Shark when player gets close enough : ": 50
}

Information

Author
Colon Blow
First release
Last update
Rating
3.50 star(s) 8 ratings

Latest Release v2.0.0

Released
Feb 2, 2022 at 7:27 PM
Rating
0.00 star(s) 0 ratings


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Shark Bait by Colon Blow
© chaoscode.io Jun 16, 2018

Latest reviews

soooooo we ever gonna get this plugin going or have we just givin up on it?
Much more very bad this plugin, as our friend says below, money thrown away .... The idea is very good but the execution is too bad, the shark is very angry, without movement ... really much more very bad.
Colon Blow
Colon Blow
Sorry for your frustration. Testing seems fine on my end. Send me a PM with more info please. Narrow down baddness :)
Waste of money. Poorly executed and even broken, since it does not get updated anymore. I dont mind that the sharks are 2D, but i had to edit the main file to make them spawn plus they do spawn near floating crap only, not on dive sites or around rock formations. After they despawn, they do not spawn on their own again as intended. Admins have to respawn them manually. They get invisible regularly, going through the rafts with no clipping while on their standard path and are hard to hit/kill, even with firearms. It's frustrating for admins and players alike. Do not buy.
Colon Blow
Colon Blow
Please try the newer version. There was a issue with sharks spawning. But currently sharks will still go invisible due to Rust Client Culling. No fix as of yet. but still working on a workaround that isn't a major performance hit.
I love this plugin, pascal can kiss my ass
Pretty cool plugin a little expensive but all good im sure my players will enjoy it! thanks!
Looks so bad, Cant put in shallow water, No attack animations Looks like regular carpets sometimes, List goes on, Only plugin i literally wasted money on. Maybe my review changes overtime, but i think not.
Colon Blow
Colon Blow
True, as stated in the overview, they are 2D rugs skinned to look like sharks.. But they do about as much "animation" as I we can get right now. sure wish we could really import 3D models. Would be so nice. lol.And due to some of the Rust skin downloading issues. some players can have issues with seeing the Rugs instead of sharks if the skin times out. Ill see about tweaking things for better performance. :) Hope I can work out some of the bugs your are frustrated with.
VERY COOL!
Awesome ! Great Plugin !