StacksExtended

StacksExtended 2.0.17

Added config option to ignore stack limits for specified entities using their prefab shortname
"Containers to be excluded from stack changes (prefab shortname)": []
Updated for pool changes
Revert because I am an idiot
This is for the coming Rust update. Do not update prior

Pool changes per Rust update
Fixed weapon switching and dropping fuel in hats. If this has any adverse affects on something else lmk

Added console command se.stackcategorymultiplier to apply a category wide multiplier only
Added console command se.stackcategorylimit to apply a category wide stack size only
Ignore input field callbacks when focusing on another UI element if value is the same as it was previously
Ignore CanStackItem hook if stacking into a loot container
Skip checking storage overrides if container is a loot container
Added a priority field to VIP permissions. Higher priority tiers will be checked first
1713659294658.png
Fixed item stacking in hot bar for recent game changes when "Prevent weapon stacking in player belt container" is enabled
This update is for the coming Rust update. Do not update prior to the game update!

Fixed for Rust update
This is for the coming Rust update. Do not update prior to the game update
Don't try processing item splits if the container doesn't accept that item type