Fix?
Ignore null containers in UpdateContainerStacks()
Disabled ideal container selection when right clicking
Default to main container if ideal container is full when fast/right click looting
Prevent moving item stacks in to player inventory when a lower stack size for player inventory is set then the box its coming from
SkinBox v2.x.x support
Fixed weapon and liquid container splitting subtracting 2x the amount from base item
Support for preventing stacked item loss when coming from skinbox on to another skinned item
Changed CanMoveItem return args to either false or null so there are no conflicts with ComponentBox
When splitting items, if the destination containers max stack size is less than the split amount change the split amount to the max stack size of the container Check for values less than 1 when splitting a item, even though this should never happen