StacksExtended

StacksExtended 2.0.17

  • Re-added features for stacking and un-stacking of skinned objects.
  • Added a new "StackOverrides" section, based on this thread:
    >> https://www.chaoscode.io/threads/stack-size-controller-improved.538/
  • For easy adding of values, there are two new commands:
    > se.ovaddinventory to add overrides for to playerinventory
    > se.ovaddstorage to add overrides for any storagecontainer
    IMPORTANT: Any global container stacklimit (Storages > Stack) does limit the stacks also exact to this number. Any higher item value (normal or override), gets ignored (by game-internal limitations)
  • An example would then look like this:
    JavaScript:
      "StackOverrides": {
        "PlayerInventory": {
          "ammo.rifle": 777,
          "xmas.tree": 100
        },
        "Storages": {
          "woodbox": {
            "ammo.rifle": 666,
            "xmas.tree": 100
          }
        }
      },

  • Like always, report any issues in the thread. Any new feature like this can have the one or other bug/issue.
  • Performance update
    > Unsubscribing from different hooks when some functions are disabled
  • This is now the Debug-free code based on version 1.2.4
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  • Updated DEBUG Version with changed code to test in addition to recent DEBUG version
  • This a DEBUG version for to get more informations about the current NRE at "CanMoveItem"
    You only need to install this version in case of you are affected by the current issue.
    enableExtendedStackMove needs to be true
  • Added option switch "enableExtendedStackMove" to enable/disable the moving of stack-sizes over 65k at once.
    In case of you got NRE's for "CanMoveItem" and you are using FurnaceSplitter, simply set this to false and you are fine.
  • Implemented a FurnaceSplitter filter function.
    Does check for baseovens being enabled&looted by players.
  • Added support for moving whole stacks greater than 65k.
    Fixed also a bug when using limits for specific containers while split-moving stuff into, which lead into a partly loose of stack content.

    Millions in stacks to move ??? No worry :p
  • Removed (for the first) the ability to stack skinned items, which is very problematic to handle atm.
    This removes also the option "blockDifferentSkinStacks"
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