For easy adding of values, there are two new commands:
> se.ovaddinventory to add overrides for to playerinventory
> se.ovaddstorage to add overrides for any storagecontainer IMPORTANT: Any global container stacklimit (Storages > Stack) does limit the stacks also exact to this number. Any higher item value (normal or override), gets ignored (by game-internal limitations)
This a DEBUG version for to get more informations about the current NRE at "CanMoveItem"
You only need to install this version in case of you are affected by the current issue. enableExtendedStackMove needs to be true
Added option switch "enableExtendedStackMove" to enable/disable the moving of stack-sizes over 65k at once. In case of you got NRE's for "CanMoveItem" and you are using FurnaceSplitter, simply set this to false and you are fine.
Added support for moving whole stacks greater than 65k.
Fixed also a bug when using limits for specific containers while split-moving stuff into, which lead into a partly loose of stack content.
Removed (for the first) the ability to stack skinned items, which is very problematic to handle atm.
This removes also the option "blockDifferentSkinStacks"