Mandatory update!
Due to changes in the game code during the last major update, the code used by the plugin resulted in longer loading times during startup.
Removed "enableExtendedStackMove" from the options and removed any related functionality
The game does from now on support a native stack movement over stacks of 65k.
Built in hard-wired check to prevent any older configs from running into "OnEntityBuilt" errors.
This does not remove the fault (of former type StorageContainer) entries, which are causing that issue.
For easy adding of values, there are two new commands:
> se.ovaddinventory to add overrides for to playerinventory
> se.ovaddstorage to add overrides for any storagecontainer IMPORTANT: Any global container stacklimit (Storages > Stack) does limit the stacks also exact to this number. Any higher item value (normal or override), gets ignored (by game-internal limitations)