Should fix receiving insufficient amounts when purchasing from a vending machine with limitPlayerInventory set to true by breaking the stack down to the playerInventoryStacklimit set in the config before the item is given to the player
Mandatory update!
Due to changes in the game code during the last major update, the code used by the plugin resulted in longer loading times during startup.
Removed "enableExtendedStackMove" from the options and removed any related functionality
The game does from now on support a native stack movement over stacks of 65k.
Built in hard-wired check to prevent any older configs from running into "OnEntityBuilt" errors.
This does not remove the fault (of former type StorageContainer) entries, which are causing that issue.