Collect human skulls and mount them to signs or spears in your base.
If placed on a sign you have the option of having the sign dynamically generate a image with the victims name on it
A few notes:
- Signs only take 1 skull at a time
- Spears can take as many skulls as you can fit on them
- You can optionally allow players to remove skulls from signs and spears
- The placement tool is automatically activated when you hold a skull in your hands
- Skulls are removed when the plugin is unloaded, and replaced on load
- Skull position and rotation matches where it is when you place it
Permission
trophysigns.use - Required to place skulls
Fonts
You can select which font to use on the signs. Below are the options currently available. Other fonts can be added by request
Config
If placed on a sign you have the option of having the sign dynamically generate a image with the victims name on it
A few notes:
- Signs only take 1 skull at a time
- Spears can take as many skulls as you can fit on them
- You can optionally allow players to remove skulls from signs and spears
- The placement tool is automatically activated when you hold a skull in your hands
- Skulls are removed when the plugin is unloaded, and replaced on load
- Skull position and rotation matches where it is when you place it
Permission
trophysigns.use - Required to place skulls
Fonts
You can select which font to use on the signs. Below are the options currently available. Other fonts can be added by request
JSON:
Arial
ComicSans
LiberationSansBold
LiberationSansBoldItalic
LiberationSansItalic
LiberationSansRegular
MPlus1CMedium
MPlus1CLight
Rust
Config
C#:
{
"Placement Options": {
"Allow skulls and spears to be removed": true,
"Require building privilege to remove skulls and spears": true,
"Require building privilege to place skulls and spears": false
},
"Sign Options": {
"Auto-generate sign image using skull owner": true,
"Image background color (hex without the #)": "282828",
"Text color (hex without the #)": "cccccc",
"Sign text format": "Skull of \"{0}\"",
"Font type (see overview for options)": "Rust"
},
"Version": {
"Major": 0,
"Minor": 2,
"Patch": 0
}
}