UberTool - Admin's new Friend

UberTool - Admin's new Friend 1.4.44

  • Added an option to prevent deployables from being destroyed by surrounding actions, like wall rotations or removal, etc.
    JavaScript:
      "Tool": {
        "Disable deployable ground-missing checks": true,
  • Like
Reactions: MalS
  • Fixed an repeating NRE at "Update" while moving an object
  • Like
Reactions: MalS and iDeath91
  • Fixed NRE at "OnPlayerTick" (while Hammer choosen)
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Reactions: MalS
  • Fix for an NRE at the HammerTool
  • Added by request some administrative information functionality:
    JavaScript:
      "Tool": {
        "Enable Hammer CodeLock info by leftclick": true,
        "Enable Hammer TC info by leftclick": true,
      }
    These do, when activated, push TC and/or CodeLock info's into an UT-users console, when the HammerTool was leftclicked while looking onto such objects.
    Distance to entity needs to be more then 1,25m (no hit of object).

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  • Like
Reactions: MalS
  • Small adjustments on the CUI to display again the same line-heights
  • Like
Reactions: MalS
  • Prevent moving of BaseMountable's with mounted players
  • By the tool placed Quarries are now fully static and keep their resource-deposit and type also after next restart
  • By the tool placed Pumpjacks are now fully static and keep their resource-deposit also after next restart
  • Moving objects around does now keep track for assigned buildings.
    This way, decayentities get added to new buildings or removed from thier old building.
    This does also fully work with BuildingPrivlidge's
  • Any non-buildable objects of the static type on map are now also moveable (like Recycler)