UpLiftEd

UpLiftEd 1.2.31

  • Added damage modifier for the doors (garagedoors)

    DoorDestructionKillsLiftCabin
    is default true
    This option does "softkill" the lift if even one garagedoor is destroyed.
    The "softkill" does remove the cabin, any non-buildingparts, and leaves the blunt metal.

  • Replaced any old (now unsupported) colornames in the defaults with their associated hex values
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  • Modified build-restriction checks to allow under all cases to wrap any building around
    f917b410d50bd271ea65559780f888b9.png
  • Critical fix for left over "invisible walls" after cancelling the placment of a new lift
  • Gave the lift creation panel a minimum width to get an always full visible resources list:
    c195f7a933ff4c8900f625a49db5bd1c.png
  • Adjusted the cabin floorletters displaying to use plain letters on cases with builds greater than floor 20.
  • Adjusted also for those cases the placement CUI. The CUI width does now resize automatically to be able t read and click all floor selection options.
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  • Added the functionality to build-up fully above a lift installation.
    11eb47faa296a243fdafe811c5ffec3b.png
  • Added (by request) two new global config values:
    (Both checks will be ignored in "liftadmin"-mode)
    Code:
      "AbuseControl": {
        "PreventPlacementAboveDeployables": true, // prevents placement when there's something place above the ground block (like a TC)
        "PreventPlacementInCaves": true, // prevents placements inside of caves

  • Changed the code to allow free movement inside while the cabin does move
  • Corrected the resourceID for the CCUpdateChecker
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  • This patch does forcefully remove "inside of the cabin died" players from the cabin's internal passengerlist, which is used to move players "jitter"-free with the cabin.
  • This will also prevent people from being moved on the outside of the lift on next usage.
  • This should also prevent people from being kicked by flyhack or any other anticheat reasons in result of thier lift-usage.