ZombieHorde

ZombieHorde 0.6.25

Added support for local roaming applied to all auto-spawned hordes
Added support for monument spawned hordes with separate local roaming options (this takes priority over random spawned hordes)
Added distance arguments to commands to manually spawn a horde that can only roam locally
Added additional error messages when trying to find a spawn point. If there is a error it will choose a Rust default spawn point
Random destinations will use RandomSpawns if you have it, otherwise it will find a random point around the edge of the island
Added error message if you try to give a NPC a kit without a item in the first slot of the belt
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Fixed inventory not being cleared when using custom kits
Spawn NPC's/Horde's gradually to minimise server load on plugin startup
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Improved merge logic - hordes that are partially merged into another have a 3 minute cooldown before they can attempt merge again. This prevents hordes from merging and continually switching members back and forth which forces them to travel the same path

Improved horde destinations - prevent the game from setting the horde destination 10 times a second (which in turn prevents horde members calculating a new navmesh path every time it has changed) and only set a new destination when the previous one has been reached

Allowed hordes to become dormant - dormant hordes do not run any horde management

Hordes no longer target players in the safe zone

Fixed hordes exceeding the member limit when killing a player
Added Vanish support
Added SpawnsDatabase and RandomSpawns support
Added config option to select spawn system
Added config option to toggle whether zombies should target animals
Added config option to toggle whether zombies can be targeted by turrets (auto, fire, flame, guntrap, helicopter)

Fixed Argument is out of range error when trying to merge hordes
Force members to spawn on the navmesh or not at all
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