Bradley Drops

Bradley Drops 1.3.7

  • Fixed: Removed nagging debug code I forgot to remove, sorry.
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  • Fixed: For March 5th force update (safe to update before)
  • Added: Config option: "Allow Players to Call Bradleys in Deep Sea": true/false
    • Note: Currently only cargo plane/balloon delivery works in Deep Sea (CH47 will not work)
  • Updated: For Feb 5th Naval Rust update (Safe to update prior to update)
  • Updated: Removed all LINQ usage to make Grimm530 happy :)
  • Fixed: Typo in lootContainer.inventory.capacity =+ count; (corrected to +=) for extra loot options
  • Fixed: 'InvalidOperationException: Nullable object must have a value.' error (Hostile drone targeting issue)
  • Fixed: Hook conflict with NpcSpawn
  • Added: New API method "GetBradleyDropData" to return some basic BradleyDrop data (See plugin page for details)
  • Fixed: Failed to run a xx.xx timer NRE console message
  • Fixed: Throwing in enabled ZoneManager ID's failing after first zone in list
  • Fixed: Killing BradleyNPC not working when "Despawn Scientists When Bradley Destroyed": true,
  • Fixed: BradleyAPC blowing up with CH47 delivery sometimes
    • (Reverted changes for Dec 4th update which caused this)
- Fixed: Patched for Dec 4th Rust update (safe to update before)
- Fixed: Bradley now targets players through wall.frame.cell/cell.gate/net
- Fixed: Removed left over debug/dev logging
- Fixed: Players still getting rewards when Bradley despawned
PLEASE READ UPDATE LOG FOR 1.3.0 IF YOU HAVEN'T ALREADY UPDATED TO 1.3.0!!

  • Fixed: Removed unwanted debug logging
  • Fixed: Version number not incremented
PLEASE READ THE CHANGELOG FOR 1.3.0 FIRST!!
  • Fixed: Removed unwanted debug logging
!!! BACKUP YOUR CONFIG FILE BEFORE UPDATE !!!

Bradley now has dynamic pathfinding and much improved AI. Please check changelog and inspect the config after updating for many new config options.

Please also check config options for allowing/restricting use at monuments. The config options have changed slightly. You can set allow at monuments true or false, then the monument list is to either block selected monuments when allowed is true, or allow when use at monuments is false. The monuments list is therefore now an exception to allow exception to the "allow at monuments" rule. Check this so it still works as you require. If you are unsure, reach out to me for help.


Config structure has changed significantly, with grouped options for easy editing, but the conversion will happen automatically while updating.

  • Added: Dynamic pathfinding & re-pathing when stuck, Bradley will also hunt main target if hiding (WIP)
  • Added: Damage options for when Bradley hits/rams obstacles/buildings/deployables
  • Added: Launcher & Timed Explosive counter measures using smoke (config options)
  • Added: CH47 health config options, change initial starting HP of CH47
  • Added: CH47 can now take damage (config option)
  • Added: CH47 can now be a homing target (config option)
  • Added: CH47 can now use flares to counter homing missiles
  • Added: CH47 Scientist options, health, damage, aimcone, kits etc
  • Added: CH47 Hackable crate config options
  • Added: Targeting & weapon aiming is now completely custom for better control
  • Added: Crate loot options now allows for dynamic lootcontainer capacity resizing (1 - 48)
  • Fixed: Targeting blind spot behind and at low elevation around Bradley
  • Fixed: Later waves not coming in certain circumstances
  • Fixed: ArgumentOutOfRangeException error & turret spinning without shooting bug
  • Updated: Config structure updated to use grouped options for ease of use
  • Fixed: Custom targeting method preventing bradleys respecting CanBradleyApcTarget hook
  • Fixed: Crate owner not being assigned (allowing others to loot when not allowed)
  • Fixed: Hackable Crate despawn timer not working under certain conditions
Fixed: Bradley falling from balloon during wave event when plane skipped